Getting started

The rules from scratch, your first game and every way to earn gold — in plain words.

This page is for people who have never played. In ten minutes you'll understand the rules, play your first game and learn every way to earn gold. Read it in order: each section builds on the one before.

Where to start: five steps

Create an accountClick «Log in» → «Sign up». Pick a login (3–24 characters: letters, digits, underscore) and a password of at least 6 characters.
Collect your goldOpen «Gifts» and click the Supreme Mage card. Answer a simple sum and the gold lands on your balance. Repeat every 6 h.
Read the rulesThe sections below, from «The goal» to «Tips». Five minutes.
Play a botIn the lobby, find the «Play bots for gold» board and click «Join» on a request with a small stake.
Keep growingDuels with players, hourly tournaments, adepts — it's all below.

The goal

You are a mage with a tower. Your opponent has one too. You take turns playing cards: building, attacking, gathering resources. There are three ways to win — any one is enough:

1. Complete your tower

Raise your tower to the battlefield's winning height.

2. Destroy the enemy tower

Knock their tower down to zero.

3. Gather a resource

Stockpile the winning amount of ore, mana or troops.

Example. In the Archmage's Citadel the tower starts at 20. To win, raise it to 50, bring the enemy tower to 0, or gather 150 of any resource. If both mages reach a goal at the same moment, it's a draw.

What you see at the table

You
Tower20
Wall5
Mines → ore2 → 5
Monasteries → mana2 → 5
Barracks → troops2 → 5
Opponent
Tower20
Wall5
Mines → ore2 → 5
Monasteries → mana2 → 5
Barracks → troops2 → 5
Red cardBlue cardGreen cardRed cardBlue cardGreen card

The table at the start of a game in the Archmage's Citadel. At the bottom, your hand of six cards.

  • Tower — your «life» and your goal at once. Down to zero and you lose; up to the goal and you win.
  • Wall — a shield in front of the tower. Ordinary damage breaks the wall first.
  • Buildings (mines, monasteries, barracks) — your income. Every turn they bring resources.
  • Resources (ore, mana, troops) — the money you pay for cards with.
  • Hand — six cards. Only you see them; the opponent sees only how many there are.
  • The timer shows the seconds left in the turn, and the log shows who played what.

Resources: where they come from and what they buy

Ore ← mines

Pay ore for red cards: walls, fortifications, cave-ins.

Mana ← monasteries

Pay mana for blue cards: tower growth, magic, stealing resources.

Troops ← barracks

Pay troops for green cards: attacks, tower damage, dragons.

At the start of each of your turns, every building brings one unit of its resource. The more buildings, the richer you get each turn. The opponent can knock your buildings down with cards — even to zero, and then that resource stops coming.

Income example3 mines + 2 ore in stock → start of turn → 5 oreNow you can afford Reinforced Wall (5 ore, +6 wall).

Your turn, step by step

IncomeBuildings bring resources — this happens by itself.
ChooseBright cards in your hand are affordable, dim ones not yet: a resource is short.
PlayClick a card (or press 1–6) on a computer, tap it on a phone. The card flies to the table and its cost is paid.
…or discardRight-click on a computer, or the «Discard» button under the card on a phone. Discarding is free — and it counts as your move.
DrawYour hand is refilled to six cards and the turn passes to the opponent.

A card marked ↻ («Play again») keeps the turn with you: you can play one more card after it.

Turn time is 15 tai 30 seconds, set by the duel's creator. Run out of time and the game discards the least useful card for you. 6 missed turns in a row lose the game. If your connection drops, you have 90 seconds to come back.

Tip. Discarding is normal. Get rid of cards that are useless right now or too expensive, so the ones you need can come in.

Damage: wall and tower

Card effects mention two kinds of damage. The difference matters:

  • «Damage» breaks the wall first, and the rest goes through to the tower.
  • «Tower damage» hits the tower directly; the wall doesn't stop it.
BeforeCardAfter
Wall 5, tower 208 damageWall 0, tower 17 (the wall took 5, 3 went through)
Wall 12, tower 208 damageWall 4, tower 20 (the wall took it all)
Wall 5, tower 208 tower damageWall 5, tower 12 (the wall didn't help)

In short: a high wall protects against ordinary attacks, but against «tower damage» only a tall tower helps.

Cards: how to read them

  • Name — at the top of the card.
  • The number in a circle — the cost. The card's colour tells you what to pay with: red — ore, blue — mana, green — troops.
  • Text at the bottom — what the card does. «+6 wall» adds to you, «the enemy loses…» takes from the opponent.
  • The ↻ mark — you move again after this card.
  • A dim card — you can't afford it yet.

Cards do a few jobs: building (wall and tower), attacking (damage), growing the economy (new buildings) and hindering the opponent (knocking down buildings, stealing resources, swapping walls). A good game mixes a bit of everything.

All 102 cards

Punaiset — malmi · 34

Huono malmi
Kaikki pelaajat menettävät 8 malmia
0
Maanjäristys
−1 kaivos kaikille pelaajille
0
Kaivoksen sortuma
−1 kaivos, +10 muuria, saat 5 manaa
0
Onnenkolikko
+2 malmia, +2 manaa. Pelaa uudelleen
0
Hedelmällinen maa
+1 muuria. Pelaa uudelleen
1
Kivipuutarha
+1 muuria, +1 tornia, +2 joukkoja
1
Uudistukset
+1 kaivos kaikille pelaajille, saat 4 manaa
2
Tavallinen muuri
+3 muuria
2
Ylityöt
+5 muuria, menetät 6 manaa
2
Iso muuri
+4 muuria
3
Perustus
Jos sinulla ei ole muuria, +5 muuria, muuten +3
3
Kaivosmiehet
+1 kaivos
3
Rikas suoni
Jos sinulla on vähemmän kaivoksia kuin vihollisella, +2 kaivosta, muuten +1
4
Sortuma
−1 vihollisen kaivos
4
Teknologiavarkaus
Jos sinulla on vähemmän kaivoksia kuin vihollisella, saat yhtä monta
5
Vahvistettu muuri
+6 muuria
5
Pohjavesi
Matalamman muurin pelaaja menettää 1 kasarmin ja 2 tornia
6
Uudet varusteet
+2 kaivosta
6
Kääpiökaivostyöläiset
+4 muuria, +1 kaivos
7
Pakkotyö
+9 muuria, menetät 5 joukkoja
7
Järähdykset
Kaikki muurit ottavat 5 vahinkoa. Pelaa uudelleen
7
Mahtava muuri
+8 muuria
8
Salainen luola
+1 luostari. Pelaa uudelleen
8
Käytävät
+5 muuria, +1 kasarmi
9
Taikavuori
+7 muuria, +7 manaa
9
Kasarmit
+6 joukkoja, +6 muuria. Jos sinulla on vähemmän kasarmeja kuin vihollisella, +1 kasarmi
10
Laulava hiili
+6 muuria, +3 tornia
11
Bastioni
+12 muuria
13
Linnoitukset
+7 muuria, 6 vahinkoa viholliselle
14
Uudet korkeudet
+8 muuria, +5 tornia
15
Suurin muuri
+15 muuria
16
Vaihdos
Sinun muurisi ja vihollisen muuri vaihtavat paikkaa
17
Kivenheitin
+6 muuria, 10 vahinkoa viholliselle
18
Lohikäärmeen sydän
+20 muuria, +8 tornia
24

Siniset — mana · 34

Rihkama
Jos tornisi on matalampi kuin vihollisen, +2 tornia, muuten +1
0
Sateenkaari
+1 tornia kaikille pelaajille, saat 3 manaa
0
Kvartsi
+1 tornia. Pelaa uudelleen
1
Ametisti
+3 tornia
2
Savukvartsi
1 vahinko vihollisen torniin. Pelaa uudelleen
2
Prisma
Nosta kortti, hylkää kortti. Pelaa uudelleen
2
Halkeama
3 vahinkoa vihollisen torniin
2
Voimapurkaus
5 vahinkoa omaan torniin, +2 luostaria
3
Rubiini
+5 tornia
3
Loitsujen kutojat
+1 luostari
3
Pimennys
+2 tornia, 2 vahinkoa vihollisen torniin
4
Keihäs
5 vahinkoa vihollisen torniin
4
Työapu
+7 tornia, menetät 10 malmia
4
Alkusoitto
+4 tornia, menetät 3 joukkoja, 2 vahinkoa vihollisen torniin
5
Eripura
7 vahinkoa kaikkiin torneihin, −1 luostari kaikille pelaajille
5
Malmisuoni
+8 tornia
5
Matriisi
+1 luostari, +3 tornia, +1 vihollisen torniin
6
Smaragdi
+8 tornia
6
Harmonia
+1 luostari, +3 tornia, +3 muuria
7
Pehmeä kivi
+5 tornia, vihollinen menettää 6 malmia
7
Pariteetti
Molempien pelaajien luostarit nousevat suuremman määrään
7
Murskaus
−1 luostari, 9 vahinkoa vihollisen torniin
8
Karkaisu
+11 tornia, −6 muuria
8
Viisauden helmi
+5 tornia, +1 luostari
9
Safiiri
+11 tornia
10
Salama
Jos tornisi on vihollisen muuria korkeampi, 8 vahinkoa vihollisen torniin, muuten 8 vahinkoa kaikille
11
Kristallikilpi
+8 tornia, +3 muuria
12
Tulirubiini
+6 tornia, 4 vahinkoa vihollisen torniin
13
Empatia
+8 tornia, +1 kasarmi
14
Luostari
+10 tornia, +5 muuria, +5 joukkoja
15
Timantti
+15 tornia
16
Hohtava kivi
+12 tornia, 6 vahinkoa viholliselle
17
Meditaatio
+13 tornia, +6 joukkoja, +6 malmia
18
Lohikäärmeen silmä
+20 tornia
21

Vihreät — joukot · 34

Hullun lehmän tauti
Kaikki pelaajat menettävät 6 joukkoja
0
Täysikuu
+1 kasarmi kaikille pelaajille, saat 3 joukkoja
0
Peikot
4 vahinkoa, menetät 3 manaa
1
Keiju
2 vahinkoa. Pelaa uudelleen
1
Kääpiö
3 vahinkoa, +1 manaa
2
Keihäsmies
Jos muurisi on vihollisen muuria korkeampi, 3 vahinkoa, muuten 2
2
Haltiatiedustelijat
Nosta kortti, hylkää kortti. Pelaa uudelleen
2
Peikkoarmeija
6 vahinkoa viholliselle, 3 vahinkoa sinulle
3
Minotauros
+1 kasarmi
3
Örkki
5 vahinkoa
3
Berserkki
8 vahinkoa, 3 vahinkoa torniisi
4
Peikkojousimiehet
3 vahinkoa vihollisen torniin, 1 vahinko sinulle
4
Kääpiöt
4 vahinkoa, +3 muuria
5
Murskaaja
6 vahinkoa
5
Piru
6 vahinkoa, kaikki pelaajat menettävät 5 malmia, manaa ja joukkoja
5
Raivolammas
6 vahinkoa, vihollinen menettää 3 joukkoja
6
Pikkukäärmeet
4 vahinkoa vihollisen torniin
6
Hiisi
7 vahinkoa
6
Aavekeiju
2 vahinkoa vihollisen torniin. Pelaa uudelleen
6
Peikkokouluttaja
+2 kasarmia
7
Tornin gremlin
2 vahinkoa, +4 muuria, +2 tornia
8
Jättikuoriainen
Jos vihollisella ei ole muuria, 10 vahinkoa, muuten 6
8
Yksisarvinen
Jos sinulla on enemmän luostareita kuin vihollisella, 12 vahinkoa, muuten 8
9
Ihmissusi
9 vahinkoa
9
Haltiajousimiehet
Jos muurisi on vihollisen muuria korkeampi, 6 vahinkoa vihollisen torniin, muuten 6 vahinkoa
10
Myrkkypilvi
Jos vihollisen muuri on yli 10, 10 vahinkoa, muuten 7
11
Kivensyöjät
8 vahinkoa, −1 vihollisen kaivos
11
Varas
Vihollinen menettää 10 manaa ja 5 malmia, saat puolet
12
Sotaherra
13 vahinkoa, menetät 3 manaa
13
Sukkubit
5 vahinkoa vihollisen torniin, vihollinen menettää 6 joukkoja
14
Kivijätti
10 vahinkoa, +4 muuria
15
Vampyyri
10 vahinkoa, vihollinen menettää 5 joukkoja ja 1 kasarmin
17
Pegasosratsastaja
12 vahinkoa vihollisen torniin
18
Lohikäärme
20 vahinkoa, vihollinen menettää 10 manaa ja 1 kasarmin
25

Selaa rivejä sivuttain nähdäksesi kaikki kortit. Vie osoitin kortin päälle tai kosketa sitä — vaikutus on kirjoitettu kortin alareunaan.

Battlefields

Before a game a battlefield is chosen. It sets the starting tower and wall, the number of buildings and the winning goals. The higher the goals, the longer the game.

TaistelukenttäAlku: torni / muuriKaivokset / luostarit / kasarmitVoittotorniVoittoresurssiPelin pituus
Arkkimaagin linnoitus20 / 52 / 2 / 250150lyhyt
Kristallipuutarha20 / 103 / 3 / 375200keskipitkä
Rannikkolinnoitus20 / 105 / 5 / 5150400pitkä
Taivaansininen laakso20 / 501 / 1 / 5100300keskipitkä
Sumusatama50 / 505 / 3 / 5100300keskipitkä
Tuulten aukio20 / 103 / 1 / 2125350keskipitkä
Vapaa aro20 / 101 / 1 / 1200500pitkä
Peililabyrintti30 / 154 / 4 / 4100300keskipitkä

For your first games pick the Archmage's Citadel: the goals are the lowest, games are short and mistakes cost less. Tournaments are played there too.

Ten tips for beginners

  1. Keep a wall. Without one, every hit goes straight into the tower.
  2. Protect your buildings. A lost mine means less ore every turn until the end of the game.
  3. Build the economy early. An extra building at the start pays for itself many times over.
  4. Watch the opponent's resources. Saving up troops means an attack is coming: raise your wall.
  5. Discard what you don't need. An expensive card you'd need five turns to afford just takes up space.
  6. Play «↻» cards first. They give you an extra move almost for free.
  7. Count your way to victory. Sometimes it's faster to finish your tower than to break theirs.
  8. Remember the resource win. On short fields a stock of 150 builds up faster than you'd think.
  9. Stealing works best against the rich. Thief, Tech Theft and Parity are strongest when the opponent has more.
  10. Start with small stakes. Experience first, big duels later.

How to play a duel

Join someone's request

Open the lobbyThe home page. Below are the request boards: for gold and «Play bots for gold».
Pick a requestLook at the stake, the battlefield and the turn time.
Click «Join»The stake is reserved on your balance.
Wait to be acceptedThe creator has 60 seconds to accept. Then the table opens.

Create your own request

«Create a duel»The button in the banner on the home page.
Set it upThe battlefield, the gold stake (limits depend on your status; 0 is a friendly game for gold), the turn time, the deck.
«Create request»The request waits for an opponent for 10 minutes.
«Accept»When an opponent joins, you have 60 seconds to start.

The winner takes both stakes; the commission on winnings is 0%. After the game you can click «Rematch». If you don't want to play bots, tick «Do not accept bots».

How to earn gold: seven ways

Gold is the game's currency. You stake it in duels and tournaments, spend it at the market and on adepts, and you can buy it in the app: «Market» → «Buy gold». Here's every way to get it:

WayWhat you needRisk
1. Duels with botsA gold stakeYou can lose the stake
2. Duels with playersA gold stakeYou can lose the stake
3. Hourly tournamentsAn entry feeYou can lose the fee
4. Your own tournamentsA fee and friendsYou can lose the fee
5. AdeptsAn adept and a budgetThe adept can lose the budget
6. The Supreme MageNothing — every 6 hNone
7. The wheel of fortune25 000 gold a spinUsually wins less than it costs

1. Duels with bots

The easiest way. The «Play bots for gold» board always has requests — click «Join». Bots also take a seat at your gold requests a few seconds after you create them.

  • Win and you take the bot's stake. A stake of 500 → +500 gold.
  • Bots vary in strength, from Novice to Titan. Weak ones make mistakes; strong ones think moves ahead.
  • Bots play fair and never see your cards.

2. Duels with players

The same, but against real people: join their requests or create your own. Wins raise your rating, shown in your profile. You can challenge a friend straight from their profile.

3. Hourly tournaments

Knockout tournaments start every hour. Open «Tournaments» and sign up in the first 10 minutes of the hour. Lose a match and you're out; win and you go on.

TurnausPelaajiaMaksu kullassaMestarin palkintoAlku (MSK)
Kuun pakka641 000 kultaa21 007 kultaajoka tunti, kun suurempaa turnausta ei ole
Hopeakortti1282 500 kultaa90 740 kultaa00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00
Arkkimaagin malja2565 000 kultaa318 750 kultaa12:00, 18:00

Half of the players get prizes — everyone who wins at least one match. The further you go, the bigger the prize; the champion gets the most and a cup in their profile. Gold tournaments always fill up: missing players are replaced by bots. Details are in the tournament rules.

4. Your own tournaments

Set up a tournament for friends with your own fee. You play in it yourself and can take the top prize.

«Personal tournament»On the Tournaments page.
Set it upThe currency, the fee per player (up to 1 000 000 gold) and the bracket size: 2, 4, 8, 16, 32 or 64 players.
Share the linkOnly the link lets people in. You take the first place in the bracket.
StartWhen the bracket is full, the first round starts in 60 seconds. Not full within 24 h — the tournament is cancelled and the fees refunded.

Example: 8 players at 1000 gold each — a pool of 8000 (with a 0% commission).

PlacePrize
1st4668 gold
2nd2000 gold
3rd–4th666 gold each
5th–8th0 — lost the first match

5. Adepts — gold while you're not playing

An adept is your personal bot. You buy one, give it a budget and send it on a shift. The adept finds opponents and plays by itself, then brings back the budget together with its winnings. While it works you can do anything — even stay off the site.

Step 1. Buy an adept. «Adepts of the Mage» → «Buy from the Mage». There are two kinds:

Enintään 10 adepttia yhdellä pelaajalla
OminaisuusAdepttiAdept IQ
Hinta Maagilta100 000 kultaa250 000 kultaa
Voimasatunnainen, 0–100 %alussa 0–10 %
Kasvuei kasva+1 % jokaista 100 voittoa kohden
Harjoitusei+1 % hintaan 10 000 kultaa enintään 50 %
Vuoron budjettikultasamoin
Jälleenmyyntipelaajille, provisio 10 %samoin
  • Adept — its skill is random and never changes. Lucky with a strong one? Great — you can also sell it for a lot.
  • Adept IQ — starts weak but learns: +1% skill every 100 wins. It can also be trained for gold. The stronger it gets, the more it's worth.

Step 2. Send it to work. «My adepts» → «Send to work». Fill in:

  • Budget — how much gold the adept gets for the shift. It's taken from your balance.
  • Duration — from 1 hour to 30 days.
  • Stakes «from–to» — which requests the adept may play.
  • «Back after winning» — the adept returns once it has earned this much.
  • «Back after losing» — the adept returns if it loses this much. Your insurance.
  • Who to play — players, bots, tournaments.

Step 3. The adept works. It joins suitable requests, creates its own and signs up for tournaments. «My adepts» shows how much money it holds and how many games it has played, and «Watch the game» shows its game live.

Step 4. The adept comes back — and its whole balance returns to you. That happens when:

  • the shift time is up;
  • it has earned what you asked for;
  • it has reached the loss limit;
  • the budget no longer covers the smallest stake;
  • you clicked «Call back» (if it's mid-game, it returns right after).

Every shift goes into the «Shift journal»: how much you gave, how much came back, how many games and why the adept returned.

A shift example: a budget of 20,000 gold, stakes 500–1000, «back after winning» +5000, «back after losing» −4000.

What happenedComes back to youResult
The adept won 5000 net25,000 gold+5000
Time ran out, the adept was up 120021,200 gold+1200
The adept lost 400016,000 gold−4000

How to earn more with adepts:

  1. Skill matters. A strong adept wins more often — its skill is shown on its card.
  2. Always set «Back after losing». A bad shift then can't eat the whole budget.
  3. Keep stakes small next to the budget. For example, up to 1/20 of the budget: the adept survives a losing streak.
  4. Grow an Adept IQ. Every 100 wins make it stronger and more valuable.
  5. Resell. At the «Adept market» you can list an adept for gold for up to 30 days. A 10% commission is kept on a sale. Buy undervalued adepts — their cards show games, win rate, earnings and recent games — and sell them for more.

One player can own up to 10 adepts. An adept never plays against its owner or the same owner's other adepts.

An adept isn't guaranteed income. Even a strong one can lose a shift. Start with a small budget and keep an eye on the shift journal.

6. The Supreme Mage — free every 6 hours

Open «Gifts»When the gift is ready, the «Gifts» menu item shows «+1».
Click the Supreme MageThe card at the top of the page.
Answer the sumSimple arithmetic — and the gold is on your balance.

The amount depends on your status. Collect it every time and that's 4 times a day:

TilaKerralla (joka 6 h)Vuorokaudessa (×4)Viikossa
Noviisi100 kultaa400 kultaa2 800 kultaa
Oppipoika1 000 kultaa4 000 kultaa28 000 kultaa
Maagi1 000 kultaa4 000 kultaa28 000 kultaa
Arkkimaagi1 000 kultaa4 000 kultaa28 000 kultaa

7. The wheel of fortune

A spin costs 25 000 gold and the prize arrives at once: gold, moon cards, the mantle, premium, adepts, gifts, extra spins. Free spins are used before paid ones.

PalkintoSektoreitaTodennäköisyys
Tyhjä420.7%
1 000 kultaa318.9%
5 000 kultaa315.5%
10 000 kultaa312.1%
20 000 kultaa38.6%
5 kuun korttia13.4%
Satunnainen lahja13.4%
10 kuun korttia12.9%
Maagin etuoikeus 1 päiväksi12.9%
+3 pyöräytystä12.3%
Viitta 30 päiväksi11.7%
50 000 kultaa11.4%
25 kuun korttia11.4%
Maagin etuoikeus 7 päiväksi10.92%
Valittava lahja10.92%
Premium 30 päiväksi10.69%
Adeptti10.69%
100 000 kultaa10.57%
Maagin etuoikeus 14 päiväksi10.46%
100 kuun korttia10.34%
Adept IQ10.23%

The wheel is a game of luck: usually it pays less than a spin costs, but you can catch a big prize. Spin with spare gold, not your last.

First-day checklist

  • Create an account.
  • Collect gold from the Supreme Mage.
  • Read this page to the end.
  • Play 3 games against bots for a small stake in the Archmage's Citadel.
  • Play a real player.
  • Sign up for a tournament.
  • Come back in 6 h for the next gift.

Beginner questions

How much does it cost to start?

Nothing. The Supreme Mage gives you gold, and gold opens duels, tournaments and the market. You can also play friendly games with a stake of 0.

Out of gold — what now?

Wait for the Supreme Mage's gift (every 6 h) and play small stakes until you get the hang of it.

I lost a stake — can I get it back?

No, a lost stake goes to the winner. That's why it's worth starting small.

Can the opponent see my cards?

No. The game runs on the server; your browser never gets the opponent's cards, and theirs never gets yours. Bots don't see your cards either.

What if I close the tab mid-game?

You have 90 seconds to come back. After that your turns are skipped, and 6 missed turns in a row lose the game.

Can I play on a phone?

Yes — in the Android app, and in the browser on a phone, tablet or computer too.

Where are the detailed rules?

In Rules — every battlefield and card — and in the Tournament rules.

Ready? Open the lobby and play your first game.