Getting started

The rules from scratch, your first game and every way to earn gold — in plain words.

This page is for people who have never played. In ten minutes you'll understand the rules, play your first game and learn every way to earn gold. Read it in order: each section builds on the one before.

Where to start: five steps

Create an accountClick «Log in» → «Sign up». Pick a login (3–24 characters: letters, digits, underscore) and a password of at least 6 characters.
Collect your goldOpen «Gifts» and click the Supreme Mage card. Answer a simple sum and the gold lands on your balance. Repeat every 6 h.
Read the rulesThe sections below, from «The goal» to «Tips». Five minutes.
Play a botIn the lobby, find the «Play bots for gold» board and click «Join» on a request with a small stake.
Keep growingDuels with players, hourly tournaments, adepts — it's all below.

The goal

You are a mage with a tower. Your opponent has one too. You take turns playing cards: building, attacking, gathering resources. There are three ways to win — any one is enough:

1. Complete your tower

Raise your tower to the battlefield's winning height.

2. Destroy the enemy tower

Knock their tower down to zero.

3. Gather a resource

Stockpile the winning amount of ore, mana or troops.

Example. In the Archmage's Citadel the tower starts at 20. To win, raise it to 50, bring the enemy tower to 0, or gather 150 of any resource. If both mages reach a goal at the same moment, it's a draw.

What you see at the table

You
Tower20
Wall5
Mines → ore2 → 5
Monasteries → mana2 → 5
Barracks → troops2 → 5
Opponent
Tower20
Wall5
Mines → ore2 → 5
Monasteries → mana2 → 5
Barracks → troops2 → 5
Red cardBlue cardGreen cardRed cardBlue cardGreen card

The table at the start of a game in the Archmage's Citadel. At the bottom, your hand of six cards.

  • Tower — your «life» and your goal at once. Down to zero and you lose; up to the goal and you win.
  • Wall — a shield in front of the tower. Ordinary damage breaks the wall first.
  • Buildings (mines, monasteries, barracks) — your income. Every turn they bring resources.
  • Resources (ore, mana, troops) — the money you pay for cards with.
  • Hand — six cards. Only you see them; the opponent sees only how many there are.
  • The timer shows the seconds left in the turn, and the log shows who played what.

Resources: where they come from and what they buy

Ore ← mines

Pay ore for red cards: walls, fortifications, cave-ins.

Mana ← monasteries

Pay mana for blue cards: tower growth, magic, stealing resources.

Troops ← barracks

Pay troops for green cards: attacks, tower damage, dragons.

At the start of each of your turns, every building brings one unit of its resource. The more buildings, the richer you get each turn. The opponent can knock your buildings down with cards — even to zero, and then that resource stops coming.

Income example3 mines + 2 ore in stock → start of turn → 5 oreNow you can afford Reinforced Wall (5 ore, +6 wall).

Your turn, step by step

IncomeBuildings bring resources — this happens by itself.
ChooseBright cards in your hand are affordable, dim ones not yet: a resource is short.
PlayClick a card (or press 1–6) on a computer, tap it on a phone. The card flies to the table and its cost is paid.
…or discardRight-click on a computer, or the «Discard» button under the card on a phone. Discarding is free — and it counts as your move.
DrawYour hand is refilled to six cards and the turn passes to the opponent.

A card marked ↻ («Play again») keeps the turn with you: you can play one more card after it.

Turn time is 15 ar 30 seconds, set by the duel's creator. Run out of time and the game discards the least useful card for you. 6 missed turns in a row lose the game. If your connection drops, you have 90 seconds to come back.

Tip. Discarding is normal. Get rid of cards that are useless right now or too expensive, so the ones you need can come in.

Damage: wall and tower

Card effects mention two kinds of damage. The difference matters:

  • «Damage» breaks the wall first, and the rest goes through to the tower.
  • «Tower damage» hits the tower directly; the wall doesn't stop it.
BeforeCardAfter
Wall 5, tower 208 damageWall 0, tower 17 (the wall took 5, 3 went through)
Wall 12, tower 208 damageWall 4, tower 20 (the wall took it all)
Wall 5, tower 208 tower damageWall 5, tower 12 (the wall didn't help)

In short: a high wall protects against ordinary attacks, but against «tower damage» only a tall tower helps.

Cards: how to read them

  • Name — at the top of the card.
  • The number in a circle — the cost. The card's colour tells you what to pay with: red — ore, blue — mana, green — troops.
  • Text at the bottom — what the card does. «+6 wall» adds to you, «the enemy loses…» takes from the opponent.
  • The ↻ mark — you move again after this card.
  • A dim card — you can't afford it yet.

Cards do a few jobs: building (wall and tower), attacking (damage), growing the economy (new buildings) and hindering the opponent (knocking down buildings, stealing resources, swapping walls). A good game mixes a bit of everything.

All 102 cards

Raudonos — rūda · 34

Prasta rūda
Visi žaidėjai praranda po 8 rūdos
0
Žemės drebėjimas
−1 kasykla visiems žaidėjams
0
Kasyklos griūtis
−1 kasykla, +10 sienai, gaunate 5 manos
0
Laimingoji moneta
+2 rūdos, +2 manos. Žaiskite dar kartą
0
Derlinga žemė
+1 sienai. Žaiskite dar kartą
1
Akmenų sodas
+1 sienai, +1 bokštui, +2 kariai
1
Naujovės
+1 kasykla visiems žaidėjams, gaunate 4 manos
2
Paprasta siena
+3 sienai
2
Viršvalandžiai
+5 sienai, prarandate 6 manos
2
Didelė siena
+4 sienai
3
Pamatai
Jei sienos neturite, +5 sienai, kitaip +3
3
Kalnakasiai
+1 kasykla
3
Turtinga gysla
Jei turite mažiau kasyklų nei priešas, +2 kasyklos, kitaip +1
4
Griūtis
−1 priešo kasykla
4
Technologijų vagystė
Jei turite mažiau kasyklų nei priešas, jų tampa tiek pat
5
Sustiprinta siena
+6 sienai
5
Gruntiniai vandenys
Žaidėjas su žemesne siena praranda 1 kareivines ir 2 bokšto
6
Nauja įranga
+2 kasyklos
6
Nykštukai kalnakasiai
+4 sienai, +1 kasykla
7
Priverstinis darbas
+9 sienai, prarandate 5 karius
7
Smūgiai
Visos sienos gauna po 5 žalos. Žaiskite dar kartą
7
Galinga siena
+8 sienai
8
Slaptas urvas
+1 vienuolynas. Žaiskite dar kartą
8
Galerijos
+5 sienai, +1 kareivinės
9
Stebuklingas kalnas
+7 sienai, +7 manos
9
Kareivinės
+6 karių, +6 sienai. Jei turite mažiau kareivinių nei priešas, +1 kareivinės
10
Dainuojančios anglys
+6 sienai, +3 bokštui
11
Bastionas
+12 sienai
13
Įtvirtinimai
+7 sienai, 6 žalos priešui
14
Naujos aukštumos
+8 sienai, +5 bokštui
15
Didžiausia siena
+15 sienai
16
Sukeitimas
Jūsų siena ir priešo siena susikeičia vietomis
17
Akmenų svaidyklė
+6 sienai, 10 žalos priešui
18
Drakono širdis
+20 sienai, +8 bokštui
24

Mėlynos — mana · 34

Niekučiai
Jei jūsų bokštas žemesnis už priešo, +2 bokštui, kitaip +1
0
Vaivorykštė
+1 bokštui visiems žaidėjams, gaunate 3 manos
0
Kvarcas
+1 bokštui. Žaiskite dar kartą
1
Ametistas
+3 bokštui
2
Dūminis kvarcas
1 žala priešo bokštui. Žaiskite dar kartą
2
Prizmė
Paimkite kortą, išmeskite kortą. Žaiskite dar kartą
2
Plyšys
3 žalos priešo bokštui
2
Jėgos pliūpsnis
5 žalos savo bokštui, +2 vienuolynai
3
Rubinas
+5 bokštui
3
Kerų audėjai
+1 vienuolynas
3
Užtemimas
+2 bokštui, 2 žalos priešo bokštui
4
Ietis
5 žalos priešo bokštui
4
Pagalba darbe
+7 bokštui, prarandate 10 rūdos
4
Preliudas
+4 bokštui, prarandate 3 karius, 2 žalos priešo bokštui
5
Nesantaika
7 žalos visiems bokštams, −1 vienuolynas visiems žaidėjams
5
Rūdos gysla
+8 bokštui
5
Matrica
+1 vienuolynas, +3 bokštui, +1 priešo bokštui
6
Smaragdas
+8 bokštui
6
Harmonija
+1 vienuolynas, +3 bokštui, +3 sienai
7
Minkštas akmuo
+5 bokštui, priešas praranda 6 rūdos
7
Paritetas
Abiejų žaidėjų vienuolynų tampa tiek, kiek didesnis skaičius
7
Sutrupinimas
−1 vienuolynas, 9 žalos priešo bokštui
8
Sukietėjimas
+11 bokštui, −6 sienai
8
Išminties perlas
+5 bokštui, +1 vienuolynas
9
Safyras
+11 bokštui
10
Žaibas
Jei jūsų bokštas aukštesnis už priešo sieną, 8 žalos priešo bokštui, kitaip 8 žalos visiems
11
Krištolinis skydas
+8 bokštui, +3 sienai
12
Ugnies rubinas
+6 bokštui, 4 žalos priešo bokštui
13
Empatija
+8 bokštui, +1 kareivinės
14
Vienuolynas
+10 bokštui, +5 sienai, +5 karių
15
Deimantas
+15 bokštui
16
Spindintis akmuo
+12 bokštui, 6 žalos priešui
17
Meditacija
+13 bokštui, +6 karių, +6 rūdos
18
Drakono akis
+20 bokštui
21

Žalios — kariai · 34

Karvių pasiutligė
Visi žaidėjai praranda po 6 karius
0
Pilnatis
+1 kareivinės visiems žaidėjams, gaunate 3 karius
0
Goblinai
4 žalos, prarandate 3 manos
1
Fėja
2 žalos. Žaiskite dar kartą
1
Nykštukas
3 žalos, +1 mana
2
Ietininkas
Jei jūsų siena aukštesnė už priešo, 3 žalos, kitaip 2
2
Elfai žvalgai
Paimkite kortą, išmeskite kortą. Žaiskite dar kartą
2
Goblinų armija
6 žalos priešui, 3 žalos jums
3
Minotauras
+1 kareivinės
3
Orkas
5 žalos
3
Berserkas
8 žalos, 3 žalos jūsų bokštui
4
Goblinai lankininkai
3 žalos priešo bokštui, 1 žala jums
4
Nykštukai
4 žalos, +3 sienai
5
Triuškintojas
6 žalos
5
Velniukas
6 žalos, visi žaidėjai praranda po 5 rūdos, manos ir karių
5
Pasiutusi avis
6 žalos, priešas praranda 3 karius
6
Gyvatėlės
4 žalos priešo bokštui
6
Ogras
7 žalos
6
Vaiduoklė fėja
2 žalos priešo bokštui. Žaiskite dar kartą
6
Trolių treneris
+2 kareivinės
7
Bokšto gremlinas
2 žalos, +4 sienai, +2 bokštui
8
Milžiniškas vabalas
Jei priešas neturi sienos, 10 žalos, kitaip 6
8
Vienaragis
Jei turite daugiau vienuolynų nei priešas, 12 žalos, kitaip 8
9
Vilkolakis
9 žalos
9
Elfai lankininkai
Jei jūsų siena aukštesnė už priešo, 6 žalos priešo bokštui, kitaip 6 žalos
10
Nuodingas debesis
Jei priešo siena didesnė nei 10, 10 žalos, kitaip 7
11
Akmenėdžiai
8 žalos, −1 priešo kasykla
11
Vagis
Priešas praranda 10 manos ir 5 rūdos, jūs gaunate pusę
12
Karvedys
13 žalos, prarandate 3 manos
13
Sukubės
5 žalos priešo bokštui, priešas praranda 6 karius
14
Akmens milžinas
10 žalos, +4 sienai
15
Vampyras
10 žalos, priešas praranda 5 karius ir 1 kareivines
17
Pegaso raitelis
12 žalos priešo bokštui
18
Drakonas
20 žalos, priešas praranda 10 manos ir 1 kareivines
25

Slinkite eiles į šoną, kad pamatytumėte visas kortas. Užveskite žymeklį ant kortos arba palieskite ją — efektas parašytas kortos apačioje.

Battlefields

Before a game a battlefield is chosen. It sets the starting tower and wall, the number of buildings and the winning goals. The higher the goals, the longer the game.

Mūšio laukasStartas: bokštas / sienaKasyklos / vienuolynai / kareivinėsPergalės bokštasPergalės ištekliusPartijos trukmė
Arkimage citadelė20 / 52 / 2 / 250150trumpa
Krištolinis sodas20 / 103 / 3 / 375200vidutinė
Pajūrio tvirtovė20 / 105 / 5 / 5150400ilga
Žydrasis slėnis20 / 501 / 1 / 5100300vidutinė
Rūko uostas50 / 505 / 3 / 5100300vidutinė
Vėjų aikštė20 / 103 / 1 / 2125350vidutinė
Laisvoji stepė20 / 101 / 1 / 1200500ilga
Veidrodžių labirintas30 / 154 / 4 / 4100300vidutinė

For your first games pick the Archmage's Citadel: the goals are the lowest, games are short and mistakes cost less. Tournaments are played there too.

Ten tips for beginners

  1. Keep a wall. Without one, every hit goes straight into the tower.
  2. Protect your buildings. A lost mine means less ore every turn until the end of the game.
  3. Build the economy early. An extra building at the start pays for itself many times over.
  4. Watch the opponent's resources. Saving up troops means an attack is coming: raise your wall.
  5. Discard what you don't need. An expensive card you'd need five turns to afford just takes up space.
  6. Play «↻» cards first. They give you an extra move almost for free.
  7. Count your way to victory. Sometimes it's faster to finish your tower than to break theirs.
  8. Remember the resource win. On short fields a stock of 150 builds up faster than you'd think.
  9. Stealing works best against the rich. Thief, Tech Theft and Parity are strongest when the opponent has more.
  10. Start with small stakes. Experience first, big duels later.

How to play a duel

Join someone's request

Open the lobbyThe home page. Below are the request boards: for gold and «Play bots for gold».
Pick a requestLook at the stake, the battlefield and the turn time.
Click «Join»The stake is reserved on your balance.
Wait to be acceptedThe creator has 60 seconds to accept. Then the table opens.

Create your own request

«Create a duel»The button in the banner on the home page.
Set it upThe battlefield, the gold stake (limits depend on your status; 0 is a friendly game for gold), the turn time, the deck.
«Create request»The request waits for an opponent for 10 minutes.
«Accept»When an opponent joins, you have 60 seconds to start.

The winner takes both stakes; the commission on winnings is 0%. After the game you can click «Rematch». If you don't want to play bots, tick «Do not accept bots».

How to earn gold: seven ways

Gold is the game's currency. You stake it in duels and tournaments, spend it at the market and on adepts, and you can buy it in the app: «Market» → «Buy gold». Here's every way to get it:

WayWhat you needRisk
1. Duels with botsA gold stakeYou can lose the stake
2. Duels with playersA gold stakeYou can lose the stake
3. Hourly tournamentsAn entry feeYou can lose the fee
4. Your own tournamentsA fee and friendsYou can lose the fee
5. AdeptsAn adept and a budgetThe adept can lose the budget
6. The Supreme MageNothing — every 6 hNone
7. The wheel of fortune25 000 gold a spinUsually wins less than it costs

1. Duels with bots

The easiest way. The «Play bots for gold» board always has requests — click «Join». Bots also take a seat at your gold requests a few seconds after you create them.

  • Win and you take the bot's stake. A stake of 500 → +500 gold.
  • Bots vary in strength, from Novice to Titan. Weak ones make mistakes; strong ones think moves ahead.
  • Bots play fair and never see your cards.

2. Duels with players

The same, but against real people: join their requests or create your own. Wins raise your rating, shown in your profile. You can challenge a friend straight from their profile.

3. Hourly tournaments

Knockout tournaments start every hour. Open «Tournaments» and sign up in the first 10 minutes of the hour. Lose a match and you're out; win and you go on.

TurnyrasŽaidėjųĮnašas auksuPrizas čempionuiStartas (Maskva)
Mėnulio kaladė641 000 aukso21 007 auksokas valandą, kai nėra didesnio turnyro
Sidabrinė korta1282 500 aukso90 740 aukso00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00
Arkimago taurė2565 000 aukso318 750 aukso12:00, 18:00

Half of the players get prizes — everyone who wins at least one match. The further you go, the bigger the prize; the champion gets the most and a cup in their profile. Gold tournaments always fill up: missing players are replaced by bots. Details are in the tournament rules.

4. Your own tournaments

Set up a tournament for friends with your own fee. You play in it yourself and can take the top prize.

«Personal tournament»On the Tournaments page.
Set it upThe currency, the fee per player (up to 1 000 000 gold) and the bracket size: 2, 4, 8, 16, 32 or 64 players.
Share the linkOnly the link lets people in. You take the first place in the bracket.
StartWhen the bracket is full, the first round starts in 60 seconds. Not full within 24 h — the tournament is cancelled and the fees refunded.

Example: 8 players at 1000 gold each — a pool of 8000 (with a 0% commission).

PlacePrize
1st4668 gold
2nd2000 gold
3rd–4th666 gold each
5th–8th0 — lost the first match

5. Adepts — gold while you're not playing

An adept is your personal bot. You buy one, give it a budget and send it on a shift. The adept finds opponents and plays by itself, then brings back the budget together with its winnings. While it works you can do anything — even stay off the site.

Step 1. Buy an adept. «Adepts of the Mage» → «Buy from the Mage». There are two kinds:

Ne daugiau kaip 10 adeptų vienam žaidėjui
ParametrasAdeptasAdept IQ
Kaina pas Magą100 000 aukso250 000 aukso
Jėgaatsitiktinė, nuo 0 iki 100 %startui 0–10 %
Augimasneauga+1 % kas 100 pergalių
Treniruotėnėra+1 % už 10 000 aukso iki 50 %
Pamainos biudžetasauksastaip pat
Perpardavimasžaidėjams, komisinis 10 %taip pat
  • Adept — its skill is random and never changes. Lucky with a strong one? Great — you can also sell it for a lot.
  • Adept IQ — starts weak but learns: +1% skill every 100 wins. It can also be trained for gold. The stronger it gets, the more it's worth.

Step 2. Send it to work. «My adepts» → «Send to work». Fill in:

  • Budget — how much gold the adept gets for the shift. It's taken from your balance.
  • Duration — from 1 hour to 30 days.
  • Stakes «from–to» — which requests the adept may play.
  • «Back after winning» — the adept returns once it has earned this much.
  • «Back after losing» — the adept returns if it loses this much. Your insurance.
  • Who to play — players, bots, tournaments.

Step 3. The adept works. It joins suitable requests, creates its own and signs up for tournaments. «My adepts» shows how much money it holds and how many games it has played, and «Watch the game» shows its game live.

Step 4. The adept comes back — and its whole balance returns to you. That happens when:

  • the shift time is up;
  • it has earned what you asked for;
  • it has reached the loss limit;
  • the budget no longer covers the smallest stake;
  • you clicked «Call back» (if it's mid-game, it returns right after).

Every shift goes into the «Shift journal»: how much you gave, how much came back, how many games and why the adept returned.

A shift example: a budget of 20,000 gold, stakes 500–1000, «back after winning» +5000, «back after losing» −4000.

What happenedComes back to youResult
The adept won 5000 net25,000 gold+5000
Time ran out, the adept was up 120021,200 gold+1200
The adept lost 400016,000 gold−4000

How to earn more with adepts:

  1. Skill matters. A strong adept wins more often — its skill is shown on its card.
  2. Always set «Back after losing». A bad shift then can't eat the whole budget.
  3. Keep stakes small next to the budget. For example, up to 1/20 of the budget: the adept survives a losing streak.
  4. Grow an Adept IQ. Every 100 wins make it stronger and more valuable.
  5. Resell. At the «Adept market» you can list an adept for gold for up to 30 days. A 10% commission is kept on a sale. Buy undervalued adepts — their cards show games, win rate, earnings and recent games — and sell them for more.

One player can own up to 10 adepts. An adept never plays against its owner or the same owner's other adepts.

An adept isn't guaranteed income. Even a strong one can lose a shift. Start with a small budget and keep an eye on the shift journal.

6. The Supreme Mage — free every 6 hours

Open «Gifts»When the gift is ready, the «Gifts» menu item shows «+1».
Click the Supreme MageThe card at the top of the page.
Answer the sumSimple arithmetic — and the gold is on your balance.

The amount depends on your status. Collect it every time and that's 4 times a day:

StatusasUž kartą (kas 6 val.)Per parą (×4)Per savaitę
Naujokas100 aukso400 aukso2 800 aukso
Mokinys1 000 aukso4 000 aukso28 000 aukso
Magas1 000 aukso4 000 aukso28 000 aukso
Arkimagas1 000 aukso4 000 aukso28 000 aukso

7. The wheel of fortune

A spin costs 25 000 gold and the prize arrives at once: gold, moon cards, the mantle, premium, adepts, gifts, extra spins. Free spins are used before paid ones.

PrizasSektoriųŠansas
Tuščia420.7%
1 000 aukso318.9%
5 000 aukso315.5%
10 000 aukso312.1%
20 000 aukso38.6%
5 mėnulio kortos13.4%
Atsitiktinė dovana13.4%
10 mėnulio kortų12.9%
Mago prioritetas 1 dieną12.9%
+3 sukimai12.3%
Mantija 30 dienų11.7%
50 000 aukso11.4%
25 mėnulio kortos11.4%
Mago prioritetas 7 dienas10.92%
Dovana pasirinkimui10.92%
Premium 30 dienų10.69%
Adeptas10.69%
100 000 aukso10.57%
Mago prioritetas 14 dienų10.46%
100 mėnulio kortų10.34%
Adept IQ10.23%

The wheel is a game of luck: usually it pays less than a spin costs, but you can catch a big prize. Spin with spare gold, not your last.

First-day checklist

  • Create an account.
  • Collect gold from the Supreme Mage.
  • Read this page to the end.
  • Play 3 games against bots for a small stake in the Archmage's Citadel.
  • Play a real player.
  • Sign up for a tournament.
  • Come back in 6 h for the next gift.

Beginner questions

How much does it cost to start?

Nothing. The Supreme Mage gives you gold, and gold opens duels, tournaments and the market. You can also play friendly games with a stake of 0.

Out of gold — what now?

Wait for the Supreme Mage's gift (every 6 h) and play small stakes until you get the hang of it.

I lost a stake — can I get it back?

No, a lost stake goes to the winner. That's why it's worth starting small.

Can the opponent see my cards?

No. The game runs on the server; your browser never gets the opponent's cards, and theirs never gets yours. Bots don't see your cards either.

What if I close the tab mid-game?

You have 90 seconds to come back. After that your turns are skipped, and 6 missed turns in a row lose the game.

Can I play on a phone?

Yes — in the Android app, and in the browser on a phone, tablet or computer too.

Where are the detailed rules?

In Rules — every battlefield and card — and in the Tournament rules.

Ready? Open the lobby and play your first game.